Imitation is the sincerest form of flattery. Or, at least, that’s what the mysterious collective known as ‘they’ often say. If what ‘they’ say is true, then the MMO industry is absolutely overflowing with approbation.
Alganon is a new MMO fresh off the presses that takes its WoW-cloning very seriously. From the moment you enter the character creation screen, your sense of promnesia is so palatable that the game might as well be a sheep named Dolly. The art style. The combat. The emotes. Algonon doesn’t even try to pretend that it’s anything other than a World of Warcraft knock-off.
Of course, trying to be just like WoW is certainly nothing new. Korean MMOs have made an industry out of it (i.e. Runes of Magic). But Alganon isn’t an Asian import; it was created by Arizona-based developer Quest Online. And what makes Alganon unique in its, uh, sameness, is the fact that it’s a remarkably well done clone. I have to admit that in the short time I played Alganon during beta, its familiarity was almost comforting. Sure, it was a bland comfort, like a bowl of oatmeal. But I’ve certainly played much worse.
Which left me wondering, why? If you’ve got the talent, skill and budget that Quest Online obviously has to make a superb WoW copy, why not use those resources to create something wholly new and original? Was it a shrewd business decision? Do they think that players aren’t ready to accept a radically different MMO? Is the MMO market so competitive that it’s too risky to veer too far from the accepted standard?
What are your thoughts on this phenomenon? Will we ever find our way out of Azeroth?